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Mobile cross platform died with Apple and the iPhone – so what?In an blog entry “Mobile cross platform died with Apple and the iPhone” I have to say that I do not agree. As Jean Louis Gassee points out in “The Adobe – Apple Flame War” permitting cross-platform development would imply that Apple would accept a level playing field defined by the capabilities of some 3rd party cross platform development tool. If that tool does not support a specific feature it won’t be in the application. It is very unlikely that “that tool” will support platform specifics unless they are widely available as this is against the very nature of a portable toolkit. In reality we are of course talking about Flash. Flash is – IMHO – the antithesis of an innovative platform. It has been a pain in the neck on some many aspects (usability, stability, resource usage to name a few) for a so long time that I would see a widespread adoption of Flash as a mobile development platform as stifling innovation. A simple example: Assume for a second that “pinch zoom” is an Apple-only UI feature (it is to some extend). It is simply my opinion that – as Martin wrote “we are only in the beginning of the new mobile age” we need room to innovate and we need competition which is exactly what a portable application landscape won’t give us. “Mobile cross platform died” – so what. I assume that – once the mobile application space has matured and evolved and we are looking at more stable platforms I will reconsider my opinion but for now I think Apple’s move – which I also instinctively dismissed as being ‘evil’ – will eventually help the whole market. Unless of course you are assuming that the mobile application market has already been won over by Apple once and for all – an opinion which I haven’t heard so far. 1 comment to Mobile cross platform died with Apple and the iPhone – so what? |
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